Thursday, June 23, 2016

So, Breath of the Wild's Japanese Logo...

What the nyan is with this Japanese logo?

I mean, okay, I don't live in Japan obviously. I spent a month there but I didn't spend much time in game stores (because I was so busy playing Maimai at the arcades and buying Magic Kaito merchandise COUGH COUGH). But... I'm preeetty sure the few copies of Zelda games I saw there used the English Zelda logo for the "Legend of Zelda" part with a Japanese subtitle. A quick Google search kinda confirms that, with all of the Zelda logos showing Japanese subtitles except for the first few games.

(Stolen from Pintrest.)

Now, of course, most of them have the classic "ゼルダの伝説 (Zeruda no densetsu)" written below so that Japanse people can understand too. But... let's take a look at Breath of the Wild's logo.

I saw the Breath of the Wild logo and I was... immensely confused for a second. I mean, why was there giant Japanese text at the top? Why was the English at the bottom? WHY ARE THE WORDS "THE LEGEND OF ZELDA" SO SMALL?

Of course, once I figured out that the kanji there means LEGEND, I was blown away. They're using the Japanese "Zeruda no densetsu" as the main portion of the logo this time? Look, the English title is so small in comparison, and doesn't even use the typical word layout that we've seen since Ocarina of Time!

I mean, I probably only find this interesting because I'm a linguistics major who is currently learning Japanse, haha. But I find it so fascinating that... even in their Japanese logo, Nintendo is really sticking to their promise of "returning to Zelda's roots". Compare it to the original Zelda logo. Isn't it fascinating how they're even going back to that original Japanese dominance? I think it's so cool!

Tuesday, June 14, 2016

E3 in... Dang it, Five Hours?

So. Uh. E3 starts in 5 hours.

I am... unbearably disappointed this year. Why? Because I grew up. And now I have a stupid job. And that stupid job is requiring me to work every morning on weekdays. And in the evenings as well on Tuesday. I will be working all freaking day... on the day that Zelda Wii U is being unveiled.

Growing older sucks.

So here I am, awake at 4 in the morning when I have to work at seven, mourning my inability for the first time since my watching E3 tradition started in 2010 to watch it live. It's funny how I never once considered that I might not actually be able to watch it live some day? I mean, it's summer, shouldn't I be totally free? ...No, no I am not. Means I don't get to play any Splatoon ever either, dangit...

But yeah. My tradition is screwed. And I'm screwed. One of my favorite parts of E3 was the Skype conversations I would have with my friends online, live as it happened. I have all my Skype conversations from E3 streams in the past saved somewhere on my computer. It's so awesome to look back on them and see my intial reactions. I won't have that this year. Perhaps I can write down my responses live elsewhere? ...But it's no fun when you're not doing it with someone else. :(

Oh well. But yeah. Figured I'd come on here and share my salt with the internet.

...Oh. Oh. Wait. This is my first post of 2016? This is my first post in a YEAR? Seriously???? Holy nyan. Well uh... I'd say I'm sorry, but... I don't really care and I kinda doubt there's anyone out there who does so, yeah. This blog is dead. Might come on here again after Zelda Wii U's reveal if I work up the motivation but otherwise, it's pretty dead. The only thing I could blog about these days are Magic Kaito fanfics! ...Because that's all I do. All day. At least when I'm not playing Splatoon. I could blog about Splatoon, but it'd probably just be me complaining about losing my S rank for the thousandth time.

Well, that's enough of that. じゃあ、また!

Tuesday, June 16, 2015

E3 2015 in a half hour!

It's tradition. Even after, what, nine months of not posting... I can't break that!

I know I've been gone. But at least I'm here now for the most important gaming event of the year, am I right? There are indeed reasons -- pretty good reasons -- behind why I haven't posted, not the least of which is the... surprising and somewhat difficult-to-admit fact that I'm just not that interested in Zelda anymore.

There. I said it. I'm not really a Zelda super-fan anymore... :/

...But enough of that. I started writing a post talking about all that about a week ago, so maybe I'll work up the courage to post it soon. Maybe. Either way, we've got E3 to look forward to!

I'm honestly not that excited about it this year. They delayed Zelda Wii U, if you haven't heard, so that we won't be hearing anything about that in the upcoming presentation. Thus, the chances of anything Zelda-related are exceedingly slim. And there's really not much else I care about at all.

The only other game I can pray for at this point is a Kid Icarus installment, but that's EXTREMELY unlikely. Probably even less likely than a new Zelda game being announced.

Nonetheless, I'm here to watch, because, like I said, it's tradition. Even running on four hours of sleep couldn't keep me away. (No good excuse for that, really, unless you count Magic Kaito fanfics and trying to beat my Rhythm Thief scores... Those are practically my life now. XD But this is at 9 AM, to be fair, which is the latest I remember their presentation being since I started this tradition in 2010, so I don't think I have much of a right to complain.)

So here's hoping Nintendo will surprise me. Maybe they'll announce a game I never knew I wanted! We'll just have to see! And if all else fails, at least I got to enjoy this fabulous Super Mario Galaxy music before the show begins. ;)

(And maybe Sega will announce a Rhythm Thief sequel! They don't have their own booth apparently, but maybe it'll be announced with Nintendo? ...COME ON SEGA, YOU CAN DO IT! I WANT IT SO BADLY!)

Monday, September 29, 2014

My First Hyrule Warriors Experience - Button Mashing, Fountain Smashing, and Lana Thrashing

Hey there. Bet you weren't expecting to hear from me.

It's been a hectic past couple of months, and this is simply the result of a loss of interest in blogging that has been plaguing me since the end of 2011. I'll still keep Medli's Messages up and running, but it's certainly not going to be as frequent as it could be, and I'm not even bothering to post once per month anymore. I've got too much to worry about. (Such as the fact that I learned there are other fandoms besides Zelda that have really amazing fanfictions...)

Regardless, if there's anything that could bring me back to blogging... It's the release of a new Zelda title!

Or, erm, a Zelda spin-off title. Hyrule Warriors makes itself abundantly clear from the very beginning that this is not your typical Zelda game. Or, perhaps I should say that it really doesn't make it clear. It doesn't make anything clear. It throws you into this unfamiliar menu with unfamiliar controls before you start an unfamiliar game with no explanation whatsoever. The first thing it asks you is, "Warriors or Zelda?" which could really mean absolutely anything. I chose Zelda, but it took me forever to figure out HOW to choose Zelda, since they wouldn't let you select and option with the analog stick and instead forced you to use the D-pad. Also, it told me about a bunch of updates, such as adding "Challenge Mode". Excuse me, Koei Tecmo, but I just GOT this game. I don't care about what you added. You're probably not even going to let me play it right off the bat, and I certainly wouldn't want to START my Hyrule Warriors experience with a challenge. Just getting to the title screen was challenge enough.

And it doesn't stop there. I only had 15 minutes to play this game after picking it up; I had an event at school that I had to be at in the morning, so I really was just sneaking in as much time as I could. As a result, I didn't bother exploring the menu screen, where I would have found helpful things like a "controls" menu in the Settings area, which would have informed me of the Guard button that I didn't realize existed until I was six levels into the Legend Mode, or a "Tutorial", which I actually still haven't even looked at, because I'm totally a pro at this game now. I was taught by a lovely teacher called "trial and error".

So I booted up Legend Mode, started the first level, and let the events unfold.

The first thing I noted was the intro. I actually had already seen the intro a few weeks prior to the game's release. I actually started writing a blog post about it, but it developed into a 2000 word analysis and criticism of the Zelda fandom as a whole that I think would have had many fanboys angry at me so I never published it. It's... ehhh. I actually was pretty bewildered by its low quality when I first saw it. The beginning of that unpublished post, BEFORE I started complaining about Zelda fanboys, was a rant about how awful it was. It just... it made me laugh with its terribleness. I really could write a separate post about it. Maybe some day I will. I mean, really... Why is Impa staring out of Zelda's window while she's sleeping? Why is she even sleeping during the day time? Why is the very first thing out of Zelda's mouth "I keep having the same nightmare over and over again" and Impa immediately assumes, "Oh, it's obviously a prophecy, even though you probably haven't even told me what the dream's about yet!" There's no preamble. There's no build up. It's just, "I just woke up, but we need to look for the Hero!"

Though I must commend them for actually bothering to look for the Hero instead of letting him come to them as he always does. Points for being proactive!

Also, the guards imply that Link isn't supposed to have that sword that he leaves with, or that he isn't supposed to help out on the battlefield. Um, why, exactly? Is it because he's a trainee, I guess? Considering how many Bokoblins I inadvertently managed to take out in my furious button mashing on the first stage compared to how many Hyrulean Soldiers I caught just standing there doing nothing, I'd say Link is DEFINITELY worthy of fighting alongside the regular soldiers. And really, are they going to complain about having a helping hand?

Anyway. I was going to talk about the actual gameplay. I was expecting an explanation, a tutorial, a manual, ANYTHING -- but when I hit "Start Battle" it literally meant "Start Battle." I received no tips. No convenient NPC characters popped out to tell me that moving the analog stick makes you move forward or B is to attack or Y is your special attack. I was thrown in, head first, with no idea what was going on. I did what any experienced gamer would do in this situation and started mashing buttons, which quickly allowed me to figure out some of the button uses. Eventually, a fairy showed up and DID start helping me, but I was on my own at the beginning.

It was... kind of nice, actually. Zelda games don't usually let you figure things out for yourself nowadays.

I did some exploring in the pause screen and found the combo list, but... I didn't know how to read it, what with all the seemingly random arrows, and I just saw "B" and "Y" and a bunch of arrows, so every single one of my attacks was BYBYBYBYBYBYBY. And occasionally X once I figured out what that did, and eventually A to dodge because Volga was kicking my butt before I knew how to avoid him.

I began feeling more confident in my abilities after this. I still got buttons mixed up a lot (I always, always, ALWAYS pressed the item button to try and Focus Spirit) but I felt like I was finally carving my way through the forces of evil. There was only one really big annoying mishap. Zelda told me to go to the Fairy Fountain, so I followed her to where it supposedly was located. There was a cracked wall there, so, of course, my Zelda dungeon explorer instincts honed from years of experience kicked in and I instinctively threw bombs at it. The rock easily broke, and I wandered inside the newly opened Fairy Fountain.

And I stood there and waited. Finally, Zelda appeared in the doorway. She didn't enter. Confused, I wandered back out next to her.

She finally sighs and says, "Oh no! The path to the Fairy Fountain is blocked! If only we had bombs..."

A message popped up on the screen with a new mission: "Open the path to the Fairy Fountain!"

I was, of course, very confused at this point, since I had clearly already opened the fountain a full minute ago. I started running around in circles, wondering if I'd broken the game, before finally, FINALLY, a message popped up saying, "You opened the path to the Fairy Fountain!"

Seriously, game? I did that like an hour ago!

So THEN I hurried inside the fountain and stood on the obviously important glowing circle on the ground. Zelda STILL doesn't move. Groaning in frustration, I ran in circles again, before she finally says, "Quickly, follow me!" despite the fact that I'm already IN the fountain, way ahead of her, and have been IN the fountain for literally three minutes at this point. And then she says, "Now, stand on the Magic Circle!" and I desperately want to point out that I HAVE BEEN STANDING ON THE STUPID CIRCLE THE WHOLE TIME AND CAN'T WE JUST GET THIS OVER WITH?

Zelda expert instincts cause me simultaneous amusement and frustration in this game, apparently.

This isn't the first time the game practically punishes the player for working ahead. In fact, it was far more literal when something similar happened to my sister and myself while playing co-op. I suppose we're TOO good of a team, because while playing the Lake Hylia level, myself as Sheik and her as Midna, we overtook all of the enemies' keeps long before we were supposed to. What was meant to happen was that shortly after Ruto entered the Water Temple, she would get captured, and we would be instructed to capture the two southern keeps so that the water levels could be lowered. Unfortuantely, we captured those keeps, as well as every single other keep and enemy outpost accessible in the entire stage, long before Ruto finished her dialogue. This evidently confused the game and caused nothing to happen for a good four minutes with us merely running around like idiots on an empty stage before we realized something was seriously wrong. I actually looked up a walkthrough before figuring out that we'd messed something up and we were forced to reset.

Anyway, enough about that for the moment. What do I think of the game as a whole?

Well, I have not yet finished the game. I have had very little time these past few days (probably because I do stupid things like writing this blog post while I have, let's say, a Spanish essay to write), so I'm still on the... um... level after you get the Master Sword. Heck if I remember what it was called. Temple of the Something or Other, probably. I still haven't unlocked any extra characters in Adventure Mode, either, though I have played a little bit of Adventure Mode.

The game is fun. Especially when you play it with a friend. The story is pretty decent, too, once you get past the awful intro. Perhaps it's a bit repetitive, but it's certainly enjoyable. I finally figured out how to use combos and got a basic understanding of the how the Bazaar worked after my first two levels. And I learned that a guard button existed. Would've been nice to know.

I've played only on Normal difficulty so far. I only died twice, both times to Volga because apparently when he powers up you're not SUPPOSED to attack him, and you should listen when your allies are screaming at you to leave him alone and head to the Fairy Fountain instead. Oh well.

My favorite character so far is by far Fi. Her BBBY combo is so, so awesome for clearing enemies -- my favorite move in the game! I loved it the moment I accidentally used it. I also love the combo you get by constantly pounding B. She gracefully spins through hordes of enemies, knocking them down effortlessly. It's immensely satisfying. Link and Impa aren't bad, but I don't particularly like Midna. Sheik's okay, though I'm not very good playing as her, haha.

I tried very hard to like Lana, since she's absolutely adorable, but I just can't. Her Deku Spear is alright, but I hate using her Spell Tome. Hate it. When my sister and I did co-op, her as Link, me as Lana, she got to 1000 KO's before I hit 500, and this is considering the fact that I was using the stage's recommended element and she was not. I just can't get the hang of her moveset... except that one combo where you jump on a box and roll over a bunch of enemies. That's so much fun.

Speaking of Lana, she was the first character I played as in a Legend Mode co-op session with my sister. We were at the Temple of the Sacred Sword. The required character was Link, but I was complaining that I didn't particularly want to play as him, so my sister offered to take Player 1 and I took up Player 2, who could select whatever character they wanted. Lana's Spell Tome was recommended, and I hadn't played as her for a while, so I thought, "Why not? I'll give it a shot."

As we started the battle, though, the screen proclaimed, "Lana is searching for a statue!" I thought, I am? My sister laughed at it too... until she suddenly pointed out that if I was Lana, what would happen? Was I supposed to carry out the CPU's actions? Or...

Or was there another Lana?

The latter proved to be true. There really was a computer-controlled other Lana running around. So I naturally had to swear to take her down and prove I was the one true ultimate Lana. (That didn't go well, since I already explained that I'm absolutely horrendous at playing as her.)

And then something interesting happened. Lana, as the story required, started uncharacteristically ordering people around, and Zelda commented that she didn't sound like herself. My sister and I joked that it was me, that the real Lana was merely impersonating me!

And then it turned out that there really WAS an imposter Lana.

No, seriously. That's how the stage's plot went. A fake Lana was running around the stage.

There were three Lanas. THREE.

So when Lana said, "That's not me! That person is a fake!" I had to scream out, "Oh no! They're on to me! I have to hide!"

Instead of hiding, though, I ended up hurrying over to my sister, who was already fighting the imposter Lana, and proceeded to crush her under my box of doom, the only combo I actually know how to control with Lana. I insisted on dealing the final blow, a request which my sister easily ignored due to how much I loved sniping her KO's just as she was using a Special Attack on them.

So. That was entertaining.

If you have read this entire post, I congratulate you. I'm not sure how you managed it, but you're probably some kind of Legendary Hero of Reading yourself. I'm not so certain this post is even readable, but I sure as heck am not proofreading it to find out. After all, mentioning that Spanish essay earlier wasn't exactly a joke...

I've exhausted my immediate reserve of fun Hyrule Warriors stories, though I'm sure I'll create new ones in the coming weeks. Or maybe I'll have Smash Bros. tales instead. Either way, you might be hearing from me again soon. (Or maybe I'll publish that E3 post that I wrote forever ago. It's there. The Hyrule Warriors and Smash Bros. sections are complete. It's just the Zelda Wii U part I have trouble with, because I originally wrote it under the incorrect assumption that the main character in the trailer was not Link. Curse you, Aonuma...)

I hope you all go out and buy Hyrule Warriors. It's definitely fun. Not as good as a full Zelda game, but certainly an experience that you don't want to miss.

Have a wonderful day/night! See you next time, whenever that may be!

Wednesday, July 2, 2014

Smash-Fest Experience!

Okay, I know I still need to write an E3 post. I have one that's about halfway done, but... I've been considering breaking it up into parts for Zelda Wii U, Hyrule Warriors, and Super Smash Bros., because there's so much to talk about for all of them! But we'll see.

What I want to talk about right now is Smash-Fest! I am extremely lucky that there was a Best Buy in my state that I was able to go to in order to play Smash Bros. before its release! It certainly wasn't nearby, but it was close enough that I was willing to take the time. It was definitely worth it, too. So I just wanted to kind of talk about my experience for a bit.

I went with my sister and a good friend of mine. The event started at 4, but we arrived at 2:45 or so... and I was stunned to see that there was already a huge line of people extending all the way around the side of the building. So, of course, we had to sit in the hot summer sun and regret the fact that we didn't bring umbrellas and chairs like some of the smarter people in the line. Regardless, the waiting wasn't too bad. We waited for 4 to come by starting a 20-round Mario Party DS game. (I won, by the way. Serves them right. I was in last place until round 5 or so, when I won a Battle mini-game, got a TON of coins, and bought three different Star Pipes from the shop and used them to go to the star three times to get ahead. XD)

We even ended up kind of talking to the guy in line behind us. He asked what we were playing and we told him. He ended up watching us and kind of laughing about everything that happened in the game. It was pretty fun!

Finally, at long last, at 4 pm, we were allowed in the air-conditioned store. Luckily, despite behind around the side of the building, we actually were among the first group to enter the store. ...But that's not saying much. We had another three hours of waiting ahead of us still. That's right. Three. Four hours total including the time we spent outside. That's how many people came to this Smash Bros. event. The line extended way ahead of us. The store associates weaved the line in between all the shelves of merchandise, so we couldn't even see the back of Smash Bros. monitor for at least the first hour. The TV itself was facing the wall, so we had to be something like third in line to actually watch the battles.

Eventually, after the fabulous Princess Peach won our Mario Party game, my sister left to check out the monitor and see what was going on. I then asked the guy behind us if he wanted to play Spirit Tracks with my friend and I, and one of the guys right in front of us yelled, "Did someone say Spirit Tracks?" and held up the case to the game, which he had brought with him. So we invited him to play with us as well! Unfortunately, apparently everyone forgot to charge their DS or 3DS except for me, so our battles didn't last as long as they could have, but they did get us through 45 minutes or so. My friend won the first round, but I won all the others. (She and I have a lot of experience playing multiplayer Spirit Tracks... we used to play it every week at Pokémon League, so we're both pretty good. The other two guys had never even played it before, so you can't blame them for losing.)

Halfway through our battles, my sister returned and told us, "There's a rumor going around that a woman is passing around the 3DS version of the game." One of the guys playing with us joked that that's the kind of rumor he'd spread just to make everyone excited for nothing.

However, it was kind of good news that their DS systems died pretty soon, because we were actually approaching the woman with the 3DS! She had two of them that were connected to her belt and were playing Smash Bros. Excited, we all pushed ahead to get a chance to play it.

Me and the first guy that was behind us in line were up against each other... but we got confused with the Smash Run and regular modes and realized that Smash Run wasn't multiplayer in the demo. So I told him we should just do Smash Run separately because you couldn't do that on the Wii U version that we'd eventually be trying.

So we did, and I chose Zelda. Smash Run, if somehow you haven't seen it yet, is like Kirby's Air Ride, a game for the GameCube that my sister and I played to death as kids. You collect power-ups that boost things like Defense, Jump, and so on while running around an enormous stage and fighting enemies from various franchises. Roturrets suck. I'm just gonna say that.

At one point during my Smash Run, I actually found a Cucco, but it looked like its A Link to the Past sprite, which makes me think that the 3DS version might use that kind of Cucco instead of the Ocarina of Time one shown in Wii U screenshots. Either that or Smash Run is special. Anyway, I accidentally hit it, and immediately a swarm of them appeared and killed me. I was screaming the whole time, "I HIT A CUCCO! OH NO! I'M DEAD!"

After collecting the power-ups, which I received woefully few of, we entered a regular Smash battle with the abilities we'd gained. I think the types of battles you do vary; for example, my sister got a Stamina battle at one point. But I didn't notice if there was anything different about this particular one. It took place on the Reset Bomb Forest stage, and I failed miserably. I think... Zelda's either been powered down, or maybe it's something about the 3DS that just made it hard for me to play. Or maybe I'm just not as good as I thought I was, haha! Either way, I lost. I didn't get a chance to see my score -- I passed it off as soon as the match was over. But I was at least third or fourth, because two of the CPUs -- both Pikachu, by the way -- got into a Sudden Death. I think the other CPU was Fox.

For the record, all of Zelda's moves seemed the same, except her Down-B. That's now a Phantom. And uh, I never used it. Partially because I forgot about it (I'm so used to never transforming into Sheik!) and partially because in the Practice Stage that I waited in momentarily while initially trying to battle that other guy, I didn't like it very much. It seemed slow and had a delay before you could take it out again. It didn't even appear to do that much damage. Maybe I'll figure out some use for it when I have the chance to get my hands on the real game and experiment a bit, but for now, I didn't like it much.

After this, it was another long period of waiting. We talked with the guys in front of us about a variety of topics -- Zelda games (especially The Wind Waker), StarFox games (which actually convinced me to buy StarFox 64 3D a few weeks later), Portal (and how much I suck at it), and even Doctor Who (although I have never seen that show so I contributed very little to that conversation). It was quite fun, and before we knew it, we were close to the Wii U. And to our surprise, what did we find there?

Another sales associate with a 3DS! We got the chance to play the 3DS Super Smash Bros. for a SECOND time! This particular version ONLY allowed Smash Run and multiplayer was not available, so I was forced to do it for the second time. This time around, I chose to use a new character. Rosalina, who I'd been wanting to try for quite a while, wasn't there in the 3DS version, so I went with the Wii Fit Trainer.

Again, it was just basic Smash Run. I fought a whole lot of Koffings, which frustratingly did a ton of damage when I didn't kill them in time. But I just did better in general, and when time was up for collecting our power ups, we entered a battle where we all started at 300% damage on the Animal Island stage from Animal Crossing. And please, extended 300% damage battles are my specialty. The CPUs didn't stand a chance. Despite having never played as the Wii Fit Trainer before, I spammed the heck out of my Smash Attacks and won the battle.

Now it was time for the main event, the thing we'd waited in line for four hours to see. The Wii U version of Super Smash Bros. 4!

Rosalina WAS on the roster of the Wii U version, so I played as her. I don't remember who my friends chose. I believe my sister was Mega Man, but I don't know who my friend was. But I do know that the fourth guy who played with us, some slightly younger kid that we did not know, was Sonic.

I convinced everyone to fight on the Skyloft course, and the battle began to a wonderful electric guitar cover of Ballad of the Goddess. I don't remember much of it, except that I never really figured out how to control Luma, haha. It wasn't really hard; I just didn't have experience with it. I kept getting confused as how to throw Luma and then bring him back. It's B to throw, but I kept hitting side B instead for whatever reason.

And that's what threw me off. Much to my shock, myself and Sonic got into a Sudden Death at the end, even though I felt like I'd done absolutely nothing throughout the battle since I didn't understand Rosalina at all. And I got it into my head that I'd be super creative and kill Sonic with Luma. So I tried my hardest to throw him, but I couldn't figure it out, kept hitting the wrong buttons, and eventually... I threw him in the air and Sonic took me out while I was stunned.

Oh well. Can't win everything, huh? At least I won once with Wii Fit Trainer! And second's not too bad...

We also got free stuff from the event! They gave everyone coupons and stickers, and then you were allowed to choose one other object. There were Bravely Default AR cards (I wish they had been Kid Icarus: Uprising instead), Mario Kart 8 flags, and some other small knick-knacks. I took a Super Smash Bros. pin and my sister grabbed some Kirby erasers. Pretty neat!

I really loved the new Smash Bros. I can't say I'm a huge fan of Smash Run, unfortunately; something about it just doesn't really appeal to me. I loved Air Ride and Subspace Emissary, but... I just had a lot of trouble with it for some reason. Enemies were hard to hit, platforms were hard to reach, and I was very lost. I came across some kind of bonus room at one point when I was Wii Fit Trainer, too, but I think I died there... Anyway. Maybe I'm just not used to the new physics and everything in the game, though, so I won't be too quick to judge it.

The other thing that really threw me off that I forgot to mention sooner is that the shield and the grab are now on different buttons. I've always used the L-trigger for both of these actions; I've just gotten used to it for some reason. As a result, I was very confused in my first battle as Zelda when my character kept making the grabbing motion instead of dodging. You may even contribute this confusion to part of the reason I lost that battle so badly. It took me at least halfway through to realize that they'd put the shield on the R-trigger, and grab was L. I was completely unused to it, so I had a lot of trouble dodging. Even after figuring it out, I would instinctively hit the L-trigger to dodge. This was slightly better on the Wii U, because there were both the L trigger and the ZL. One was grab, and the other was shield. That wasn't as hard to figure out, though I did frequently forget which was which still. But at least I didn't have to use the right side anymore; both actions could be found on the left.

Regardless, I am immensely happy that I had the privilege to attend this event. I'm very excited for the new Smash Bros., and I can't wait to play it on my own time and get more used to the new mechanics!

I'll see you in my next post, which will hopefully be about E3! Stay tuned and have a great night!

Tuesday, June 10, 2014

I'm really darn tired, but I'm here for E3!

Okay, so, remember how last time, I only got five hours of sleep the night before E3? No? Good, because if you say you do, you're probably a liar. Well, today I beat my record and only gave myself four.

And it was because of Skyrim again. I just wasn't tired until 4 AM. Even then I wasn't really tired...

Anyway, it's 8:31 PT right now, and E3 starts at nine. I've got a half hour to try and wake myself up. I'm going to try and watch it on the official website, but it seems like the official website NEVER works properly, so we'll see how it goes. I'm going to have some backups just in case!

I think I should be more excited, but right now I'm more concerned with kicking myself for thinking staying up late was a good idea. Dangit. I don't even have an excuse for feeling tired this time. It's 8 AM. At least it's not 6 like last year.

Well, it's time to see the latest Hyrule Warriors trailer -- hopefully with some new story images --, some new Smash Bros. info -- likely with some new characters -- and of course Zelda Wii U.

I'm hoping that we'll get something shocking and innovative. Or at least fanservice. That'd be cool. Give us something that looks like the 2012 tech demo and most people will be happy. Except those losers who will claim that's unoriginal or something...

Like, what if we see Majora Mask 3D? I don't even think anyone will care at this point, haha.

I'll be back here later to cover it all, folks, including any surprise news that Nintendo might have in store for us that I find interesting. I have a strong feeling this will be a great E3. The last two haven't been as exciting for me, but E3 2011 was the BEST. With a bit of luck, that same childlike excitement that overtook me for Skyward Sword's pre-release days will come back again for Zelda Wii U, and maybe I'll post a bit more!

Hope to see you guy(s) soon armed with knowledge of a beautiful future! In the meantime, enjoy this lovely countdown clock that I've had up for the past two weeks on a separate tab on my iPad.

Sunday, June 8, 2014

All Aboard the Hyrule Warriors Hype Train!

I am so excited for Hyrule Warriors now.

If you don't follow Nintendo news, it's important to tell you that a HUGE flood of Hyrule Warriors info came last month, including screenshots, artwork, and story descriptions. And man... do they know how to hype an audience!

My last post for Hyrule Warriors, in all honesty, was an afterthought. I just needed my monthly post, and I was going to say Happy New Year, and I decided to mention Hyrule Warriors rather briefly just because it happened to be there. The first trailer was pretty cool, but it didn't show us very much. In fact, Hyrule Warriors kind of faded from memory after its initial announcement. Only a few weeks ago, I was marveling that no one seemed to be talking about it. No one seemed excited for it, and no new news had been released in quite a while. As a matter of fact, the lack of interest in the game was beginning to make me concerned that it could become a Japan-only release, especially when we heard that its Japanese release would be August 15th, with no word on an American or European date.

And then May came along.

My mind has been thoroughly blown, dear readers, and it seems that Hyrule Warriors is going to be far more of an experience than I was expecting. Back in December, it appeared to be your typical hack-and-slash game that just had a few Zelda characters, locations, and items involved. But now... rather than being a Dynasty Warriors game with Zelda elements, it seems like a Zelda game with Dynasty Warriors gameplay.

Let's start with the story. I really wasn't expecting much of one, but it seems they've actually put a bit of effort into it. We know very little at this point, but we WERE introduced to a few of our main characters, including the new villains. Cia seems to be the biggest reveal, as her design is... well, not Zelda-like at all! And I'm immensely excited for her.

According to her character description, she once guarded the three pieces of the Triforce. However, eventually dark forces invaded her heart and she became evil. Everywhere's been saying that it was because of her jealousy over Zelda. But I haven't found an official source that says that, so...

Regardless, it is true that her background seems to imply that there will be jealousy. According to translations of her character description on the official website, she's in love with Link. And I love this. So much. I've heard a few people complaining about her design and that it reveals a bit too much, but I think it's actually perfect for her character. As a girl myself, I see nothing wrong with her design, ESPECIALLY if her personality is meant to be seductive. Goodness, I can't WAIT. She just sounds amazing. I'm so eager to see what they do with her relationship with Link. We've never had anything even remotely like her in the Zelda series, so I'm interested in seeing what they do with her.

We also have Valga and Wizro, two other villains that are apparently her minions or something. Valga looks like Volvagia, which could either be really stupid or insanely awesome, depending on how they handle that connection. I'm kind of wary if they're planning on going the route of having Valga actually be Volvagia... that sounds like it could cause all kinds of continuity issues or even just end up sounding fake and forced. But... but... if they do it right, and put effort into it... I can't imagine how amzing that would be. It would be really neat to explore the background of one of the most memorable bosses of Ocarina of Time a bit more. (And not anything like that stupid backstory that the manga gave him. I know I like the official manga, but that whole chapter was pretty darn forced. You'll know what I'm talking about if you've read it.) Wizro, on the other hand, was apparently a ring given form by Cia. I'm... not fully sure what to think of that at this point. I think I'm going to hold off on really commenting on him.

Of course, we also got more information about our heroes. Yeah. Heroes. That's plural. Dynasty Warriors is famous for having multiple campaigns and many playable characters, and you could expect no less from this beautiful Zelda spin-off. Currently, we have two playable characters unveiled. There's Link, to the surprise of no one in the universe, but then there's also... Impa!

Oh my gosh. We get to play as Impa now. I must say, that was a genius move on Tecmo Koei's part. I cannot think of another Zelda character except Zelda herself that is more worthy of being playable than Impa. She's been in plenty of games and has always given off this warrior vibe (except in those games where she's an old woman -- but we can ignore those and focus on the ninja versions). Now we REALLY get to see her in action!

I have to say, though, the one thing I thought upon hearing all this Zelda news is that this sounds completely and utterly like a fanfiction. And I've read a lot of fanfictions; I think I know what I'm talking about. A lot of fanfics will alter the backgrounds of the characters to fit their settings in unorthodox ways, and Hyrule Warriors has done just that, as they've now given very unique backgrounds to Link and Impa. Instead of being some nobody kid from a small village, Link is a knight-in-training. On top of that, he already has the Triforce of Courage, and it sounds like it's an important part of his character -- meaning people are probably aware of it and its importance. This is very interesting; it almost feels like we're starting in the middle of a Zelda game. And I couldn't even begin to tell you how many fanfics use that exact same set-up, haha. Impa, too, is now the captain of the guard. It's a surprisingly fitting position for her. Her importance to the whole of Hyrule has never really been stressed in a Zelda game before, so this is new, but due to her commanding demeanor and closeness to the princess, this makes PERFECT sense. Fanfictions will do things like this all the time, too -- taking an established character and giving them a new role based on their personalities and relationships in the official games.

Oh, and did I mention there's a love triangle between Link, Zelda, and the villain? Please, if that doesn't scream fanfiction at you, you've likely never heard the term.

We haven't gotten nearly as many updates on how the gameplay will go, unfortunately, since we haven't had any new gameplay footage, just screenshots. But some of the images have showcased absolutely gorgeous new moves that could add some complexity to the game. Interestingly enough, I actually do kind of like games with destruction every once and a while. I find Link's Crossbow Training surprisingly entertaining. So if they establish that kind of gameplay with a decent story, this could become of the best Zelda games -- and it's not even a real Zelda game.

Oh, and... multiplayer! Now isn't THAT exciting? We've had some limited multiplayer experiences for Zelda in the past, such as Four Swords, Four Swords Adventures, and the DS games, but maybe we'll finally get something concrete! ...I mean, I kind of doubt it, since they said one player would be using the TV and one would be using the Game Pad, or something to that extent... but still. There's potential there.

Nintendo's E3 Direct is coming up on June 10th at 9 AM PT, and we've already gotten a confirmation from Hyrule Warriors' official Twitter that there will be a new trailer shown there. I'm certainly hoping we'll get some news on Zelda's role in the game. For now she just sounds like a boring damsel in distress, but maybe she can become playable if we're lucky? Or maybe we'll be surprised by some more unexpected playable characters! I'm so hyped up for E3 now. We'll not only get Hyrule Warriors and Smash Bros., but also the new Zelda for Wii U. This will quite likely be the best year since 2011, Zelda's 25th anniversary.

I'll see you all on June 10th! I'll be posting at least once or twice then as tradition demands, so stay tuned!